Thursday 30 November 2017

Update on logo

Looking back on our logo, we became unsure about it therefore we created a poll which 10 candidates took part in. They were all within a similar age range to our target audience's which is 17-18.


When we counted in the results, the most popular font was Manbow and cause of this result, we ended up changing the logo. It suits the genre still and we plan to use introduce the logo at the beginning of our music video - whilst matching the beat of the song. This logo will also be seen on further work to do with our artist such as the digipak. 

Wednesday 29 November 2017

Moodboard for Raina's outfits

For our artists' outfits, I created a mood board which consists of modern trends with a mix of retro and vintage pieces to emphasise her interest in vintage clothes. Her clothes should be nothing extravagent but then never plain. Within these outfits a beret will be the key feature to represent Raina's French side; this will also act as her trademark. Her wardrobe's colour palette involves cool-tones and dark colours so that it makes her makeup stand out better and showcase her creativity. The cool-tones and dark colours will match well with the season we're filming as well.

Essentially, props isn't going to play a huge role in the music video because for this particular genre (Electro-pop), the only props that are involved are interactive props so things that they will naturally come across and use then on set. For example, food or drinks, doors, etc; this is because the main focus is on the visuals of the music video.





Monday 27 November 2017

Teacher feedback

            


I will reflect on this feedback by regularly updating and posting new blogs about the project but also remember to comment/annotate each of them. 

Weekly review/plan

Red: Unavailable
Green: Available
Due to the clashes within our group's schedule, it was hard to set times/days to film however during the unavailable times we used it to develop on working on the logo for the artist more and researched into our chosen genre. Our plan for this week is to finish the storyboard and shoot footage/photos to use to practice editing on. 

Thursday 23 November 2017

Colour scheme


When considering what sort of colour scheme we want the overall for the music video, we decided to use purple as our main colour as it reflects the night. We also wanted the video to have a neon look to it as that is what is conventional for the Electro-pop genre. Furthermore, we thought about iconography and we aim to make the audience think of our artist when they see the colour purple. 

Wednesday 22 November 2017

Digipak

A digipak is patented style of optical disc packaging and typically consist of a book-style paperboard or card outer binding which includes a CD and/or DVD inside. This is an example of how it should look:
Image result for digipak template


How to have a successful digipak:

1) It is unified with the content or message you are trying to get across. This creates an intermediate connection and sense of belonging. 

2) Is there an information and visual hierarchy? This means there is a focal point or image that grabs your attention first, and then your eye is led around the design in the order of what is important after seeing the main image or reading the main text.

3) Does the design have a graphic impact? There are many CDs competing with yours for attention so yours must be a major contender. 

4) Is it appropriate for when you want to attract an audience and the environment in which it will be presented? A poster or CD for a country audience will not have the same look and feel.


Image result for rolling stones logoAn example of a iconic logo is the Rolling Stones' which also became their brand and one of the most recognisable symbols of the rock 'n' roll genre. It captures the bands rebellious attitude in pushing sexual and social norms in both their lyrics and their off-stage antics.                                                                                                                            The golden era of cover art design began in the early to mid 1960s and lasted into the early 1980s. During this time the major format for music was the 12 inch, long play disc or LP. Cover art became a part of the musical culture of the time. Often used to express graphically the musician's artistic intent, it helped connect and communicate to listeners the message or underlying theme of the album. 

Designers, photographers and illustrators sometimes became famous for their cover art creations. Such notables as Andy Warhol and Frank Frazetta were taken from being known in their industry to becoming household names due to their cover art graphic design work. So respected and desired are the designs and illustrations found in cover art that there are numerous art galleries that specialize in helping collectors find rare album covers. Designers learned to capture snapshots and portions of the artist's musical intent rather than trying to convey the entire message. Also, designers started conveying the emotion of the music rather than the musical intent. 

In the present, CD design is undergoing a true renaissance rather than becoming obsolete in the digital age as many thought it would, graphic design is once again proving itself as the difference maker. The internet is now the largest record store imaginable. Now rather than browsing a few hundred albums or songs at a time you may be exposed to thousands. Since it would be impossible to listen to portions of all those thousands of songs the design of the accompanying artwork must cause potential listeners to stop, take notice and give the album a try.  

The Design Process:

- Professionals have processes to assist them creatively. There will be an initial consultation during which lots of questions are asked and most designers use a design brief form. The questions on the form are designed to crystallize and solidify your identity  and vision, so you and the designer are clear about it. Both get a copy, and sometimes you will be asked to sign it to approve the accuracy before the concept development production begins.

Wednesday 15 November 2017

Pitch feedback and reflection



Above are feedback sheets about our pitch from fellow classmates in our class and our teacher. Positives given were our artist, record label and our target audience is suitable. Things to improve on were the narrative/music video because it came across as unclear and as a group we intend to review everything more thoroughly.

Sunday 12 November 2017

Location Scouting

Previously we've mentioned, our group wanted to film at God's Own Junkyard, an arcade and in/around other places in London such as Camden. We've contacted God's Own Junkyard and Namco Funscape (the arcade) to ask for their permission to film there in the near future.

However, only Namco Funscape got back to us and unfortunately denied permission to film there. In result of this, as a group we've discussed about the situation and decided to scout TenPin Bowling Alley instead - in hopes that they'll grant permission to film there. 

How effective is the combination of your main product and ancillary texts?

I believe that we have followed the conventions of the electro-pop genre well and was able to easily tie in our product with our ancillary t...